Monday, July 4, 2016

Mighty No. 9: A trying tale from crowd funding to download

Just about everyone that has been playing games since the golden years of Nintendo has encountered Mega Man and struggled to take down the dastardly Dr…this isn’t about that game, but this is about it’s creator’s quest to bring a predecessor to the current generation through a bumpy crowd funding campaign. The drama is behind us at this point and the game is here, so let’s focus on the what has been provided to the fans and backers along with the experience. Mighty No. 9 is a side scrolling action game in which you take on the role of Beck in the year 20XX as the ninth robot among a number others designed to compete in the Battle Coliseum; the twist is that Beck is the only one that isn’t infected by an unknown virus. Each of the robots have a unique power in which, surprise, you take over their power upon defeating. Instead of the familiar jump and shoot, a dash attack has been introduced in which bonus’ are rewarded based on timing and combos. Let’s see how Mighty No. 9 lives up to its predecessor and if that classic 2D action holds up.

Right out of the gate, my experience felt slightly nostalgic and then after being introduced to the cast of characters, I got those old warm and fuzzy feelings. With each of the bosses providing a new special ability upon defeat, making selection of the next stage being strategically chosen based off newly acquired skills to help with completion of the next stage. I personally felt that Mighty No. 9 was not quite as difficult as I was expecting, however there was some stages that provided the frustrating level of difficulty that would make me set down the controller and step away after many failed attempts. There was something that stood out to me, particularly like a sore thumb were the boss character designs, they did not seem to fit in or look finished in contrast to the bright and flashy level designs and enemies. Another throwback that took me back to the patch less good old days is the music and there is good reason for that as it is the same composers, including Manami Matsumae, who have worked with Keiji Inafune numerous times in the past. 

While Mighty No. 9, seems extremely linear, being a side scrolling game with 12 unique stages and boss battles, there are a number of various game modes included, which are unlocked throughout gameplay. Such modes include Challenge Mode that consists of various mini missions, Boss Rush Mode to race against your best times, harder difficulties, along with 2 Player Online Race Battles and Co-Op Challenge Modes. I enjoyed most of my experience with Mighty No. 9, even though there were some gripes here and there, particularly by the main character designs and the story that I found myself skipping through cut scenes stages in. While it’s roots are definitely visible in this title, I feel that it has enough going for it to stand on it’s own and bring in a new audience that is not familiar with the previous classics of Keiji Inajune. Mighty No. 9 is available now across just about every console for $29.99.

Vapium Summit+: The vaporizer made to withstand the elements

We have another Vaporizer review at MashButtons and this comes to us courtesy of Vapium, with the Summit+. The  Summit+ is targeted to the smoker on the go, designed to withstand the elements with rugged build quality and the inclusion of technology seen in much pricier vaporizers on the market. Such tech includes multi colored LED, 8 temperature setting with range from 320F to 450F, auto shut off, time and temp memory, and smart phone integration via Bluetooth. I did mention this was a rugged portable vaporizer, built to withstand extreme temperatures and elements. In Arizona, we do not have extreme cold or much in the way of rain, so taking on the go and using in the pool will have to be harshest conditions to drag the Summit+ through. 
Functionally, the Summit+ is great, having the ability to set the amount of time before automatically cutting the heat, along with pinpointing the my desired temperature in either Fahrenheit or Celsius. The design is also spot on when it comes to functionality because the chamber is on the opposite end of the mouthpiece, making draws less harsh than other vaporizers whose chambers are adjacent to the mouthpiece. Two other design features include a stir stick that pulls out from the unit along with a rubberized grip that prevents clumsy drops. The chamber has a magnetic lid, which does not feel as tight as connection used in Dr, Dabber’s Aurora, has a wide rubber band donning the Vapium mountain logo to keep the lid tightly in place. One thing I almost forgot to mention is that you don’t have to keep an eye on it it waiting for the blue mountain to turn green as the Summit+ vibrates to alert you when at the set temperature.
Vapium’s Summit+ has functionally been my favorite portable dry herb vaporizers reviewed to date as do more than most vaporizers that I have used while also being extremely portable. The only thing I did not particularly love about this pocket vaporizer was the design, in comparison to other sleek devices out there; this is a bit of a brick. The battery uses a 3300 mAh battery that provided quite a bit of use between charges, in which Vapium claims roughly two hours of continuous use. The Vaporizer isn’t the only thing you get in this small package; Vapium has everything handled by including a dry bag, cleaning kit, replacement screens and extra mouthpiece guard. The Vapium Summit+ is available now for $149.99.