Our friends over at NIS America provided us with the retail
version of Hyperdimension Neptunia mk2, the sequel to last year's
Hyperdimension Neptunia out now. In mk2, fans will be taken back once again to
Gameindustri, but now the four CPU's have been captured by the Criminal of the
Free World, Arfoire, and it is up to you to control the CPU's younger sisters
to come to the rescue. Nepgear, the younger sister of Neptune is supported by
If and Compa, now the lovely ladies will set out to regain prosperity in the amusingly
named land of Gameindusti. Of course, you will run into new and old friends
along the way in this hilarious and off the wall JRPG, so let’s see how this
holds up to its predecessor.
JRPG fans have a lot to rejoice about lately, with the
surprising success of Final Fantasy XIII-2 and now another follow up with mk2, this
is by far the definition of JRPG as it is something you want to play when no
one is watching. Why do these games make me feel like a creep when playing and
the bigger question is why do I keep coming back for more? One reason could be
the scantily clad CPU’s, but good luck getting me to admit to it. I will say
that the well written story is the biggest reason for me to play, mainly
because it is based on real world issues with the game industry as a whole and
being someone in the know, it does provide enjoyment seeing issues arise in
satirical humor. The other reason I fell in love with this sequel would be for
the gameplay and character progression, as NIS America seemed to have taken
notes on issues from the first title and took them to heart and it is a lot
more entertaining, being deeply story driven, with easier menu and combat
interfaces, and a classic anime feel in HD graphics. Random battles are gone,
okay calm yourselves, you can now see
where the familiar looking baddies are and preemptively attack or make your way
to the save point before engaging, depending on your confidence of your lackies’
abilities.
My only issue with mk2 would easily be navigation through
the maps and dungeons. When on the world map, you are able to see new places to
traverse, but as more locations become available, it is hard to determine which
destination to go to for accepted guild missions. The issue I had with the
dungeon maps was the lack of destination indicators, mainly due to battle
encounters. Once you complete a battle you are placed back in the dungeon
trying to figure out which way you were headed before the skirmish, often times
back tracking just to have to turn around and wander back to make sure the area
is free of enemy threats. Lastly, and this may be a personal issue, but I found
the “shares” aspect to the locations on the world map a bit confusing. Not sure
if others share the same confusion but I was still able to play through,
complete missions, and progress through the story without a firm grasp on the
new feature.
All in all, I was pleasantly surprised with how much better this played in comparison to last year’s title. It didn’t take me long to get into the story, which is great, filled with satire and real game world issues. While the story got me hooked, the battle system had me coming back for more and constantly changing my party’s equipment and abilities. I do recognize that this is a very niche genre here in the west, but also a gem to fans of series and the genre, as this is a “Not another JRPG” equivalent to JRPG’s we have grown up with played over the previous generations of both handheld and console gaming. Thanks NIS America for the sequel I didn’t know that I needed.
All in all, I was pleasantly surprised with how much better this played in comparison to last year’s title. It didn’t take me long to get into the story, which is great, filled with satire and real game world issues. While the story got me hooked, the battle system had me coming back for more and constantly changing my party’s equipment and abilities. I do recognize that this is a very niche genre here in the west, but also a gem to fans of series and the genre, as this is a “Not another JRPG” equivalent to JRPG’s we have grown up with played over the previous generations of both handheld and console gaming. Thanks NIS America for the sequel I didn’t know that I needed.