We are going back in time for this one, the year was 2004
and Hideo Kojima and Konami had put out their third installment to the Metal
Gear Solid series, seven and a half years later and it is still in the top ten
list of PlayStation 2 games on GameFAQs. Though I had previously attempted to
get into the MGS games a couple of times, but what can I say, I was young,
dumb, and hooked on Tony Hawk titles.
Now that I am older and wiser, I immediately jumped at the opportunity
to review this staple in gaming in 3D nonetheless. The premise is simple and
something that can be related to as if makes reference to a number of actual
events, such as the Cold War and Cuban Missile Crisis, but the events just lay
the groundwork for what is to come. In
case you did not play the first time, there is a scientist, Sokolov, that the
US helped out of Russia, but end up giving him back in order to bring peace
between the two countries, but the US catches wind of what Sokolov is working
on and now it is back to capturing the scientists before a new age of fear is
born, by using one soldier with a lot of support via radio.
I am happy I decided to go back and give the series a chance
now that I have a longer attention span, albeit starting on the third title,
but the 3D was calling to me, and it was a good reason to put the Vita down for
a while. I will get this out of the way first, but the game looks amazing and
has a great story to go with the visuals. Story is what the Metal Gear Solid
games are all about, I may not have gotten into the series, but I wasn’t oblivious
to them either. Though the story hasn’t changed in the past eight years, it
does say something when it is still incredibly strong, better than many current
games for a game closing in on being a decade old. I found this little change
interesting, but instead of finding and shooting Kerotans throughout the games,
they have been replaced with Yoshi's, I mean who doesn't like Yoshi, and those
that do hate, you get to shoot Yoshi. A photo camo system is also new to the handheld
port, which uses the 3DS' camera to take a photo of essentially whatever you
want, then use that image to make a camo skin for Naked Snake, and depending on
the image, you will get an advantage in certain elements. Lastly, and I feel
this helped with item management significantly, but you are able to equip items
and access the menu through the bottom touch screen.
Here is where I think I may have enjoyed the console version
more, as the controls are a bit of hindrance without the twenty dollar circle
pad pro peripheral. The game is playable without it as I am at the end of my
first playthrough without using, but from speaking with other journalists, the
addition of the second circle pad does help greatly. Secondly, there are a lot
of cutscenes, anyone that has played a Metal Gear Solid title will know this,
but those long cut scenes on a portable device makes picking up and playing on
the go a bit more difficult as you will likely be interrupting your viewing
experience with the daily grind. These were the only two issues in which I
found on my playthrough and can be easily resolved with good time management
and either learning and practicing the controls or dishing out twenty dollars
for the additional peripheral.
I had a lot of fun with Snake Eater and plan on
doing another less violent playthrough on a search for all the Yoshi's. Aside
from the issues with my time management and lack of the second circle pad, I
quickly forgot about these quips after about my fifth hour of gameplay. This is
a great title for both newcomers and diehard fans alike, and may possibly be
one of my favorite titles for the 3DS with exception to Street Fighter IV and
Mario Kart, as the story alone is emotional and engrossing while adapting to
decisions made.
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