Those gaming audio gurus that have
brought gamers a plethora of headphones both wired and wireless over the years
have provided MashButtons with their latest wireless cans, the X32, to review
and let you all know what we thought. I will get the cold hard data out of the
way before we get into the comfort, performance, and all the other good stuff
that you look forward to in my reviews. The X32 is the successor to what has
been described as the most popular wireless integrated gaming headset, the X31,
fully equipped with 2.4/5Ghz Dual Band WiFi radio technology, Chat-Boost, EQ
presets, stereo expander, 50mm drivers, microphone monitor, and last but not
least an auxiliary input.
Turtle Beach has been around for a
while now and I still use my X11’s at least 4 times a week, so when these
showed up in the mail I was quick to plug these bad boys in and not mess with
annoying wires. My TV sits about fifteen feet from where I comfortably play and
review my games, so having to find headphone with a long enough cable is a daunting
task as the majority of the lines out there have proprietary cables making it
either impossible for expensive to get an extension to reach, and this is
before even getting into the cleanup which is more annoying. Wireless is
convenient, and that is the best way to describe these headphones. Some other
great ways to describe them are to say that they are loud, comfortable, and
give an upper hand in games without anyone complaining about the noise. The
upper hand in which I feel that the X32’s provides are the Sound Field Expander
presets, which the easiest way in which I can describe it as amplifying the
sounds coming in from the left and right sides to help locate your enemy before
he locates you. I don’t know about some of you but I like to have a variety of
games to play at any given time and most games have different soundtracks and
effects, and the X32 multiple EQ preset provide variations of bass and treble
boosts to help complement whatever I happen to play. Possibly most important is
how well they work by transmitting sound without interruption, over the
numerous hours spent with this headset being put to the test, I can only recall
sounds being lost twice, but I was also using them beyond the suggested distance
from the transmitter.
There were a couple things in which
I noticed that I would have liked to be different out of the box. Primarily the
ability to recharge the headset over having to replace batteries, mostly
because I have to replace batteries in my Rock Band instruments, controllers,
fight stick, etc. Another thing that would have made my experience more
enjoyable would be some sort of insulation or vents to keep your ears cool as
my ears were hot and on the brink of sweaty just after a couple online rounds
of Modern Warfare 3. These are also not completely wireless, as you will have
to connect the headset to your controller if you plan on interacting with
people, but if you are playing a single player game that you want to blast
without disturbing others, they are wireless and work as intended. Lastly, this
can be chalked up to user error but I am confident I had followed the
instructions on pairing the transmitter and the headphones, but I did come
across a bit of difficulty when trying to pair the two. A very responsive tech
team did get in touch with me shortly after being informed of my inconvenience
and provided a number of solutions to try and ultimately disconnecting,
reconnecting, and re-pairing got these cans working.
There is really only two reasons in which someone would use a headset, the first would be for a person that has a wife a child that go to bed early and can't sleep with the living room war zone rattling the walls, while the other would be the single person, living with roommates or neighbors that complain at the slightest amount of bass heard through the walls, I can safely assume most of us are either one of these. The X32's are a great way to experience the games you love, the way they were meant to be enjoyed, all while those around you are able to get an uninterrupted night's sleep. They do come with a price tag of $99.99, which seems a touch on the high side, without including a charger and rechargeable batteries out of the box, but being "mostly wireless" is a very nice thing, as those that have had wired headphones know the cord can be quite a pain.
No comments:
Post a Comment