So Konami has provided us with their recent third person shooter,
Neverdead, which seemed to be a pretty quiet release, but lets see if this is a
sleeper hit or a title that falls by the wayside. In Neverdead, you play as
Bryce Boltzmann, a 500 year old whose fate was sealed by the Demon King
Astaroth after a life altering tragedy left him immortal. Now, Bryce, goes
through life concerned only about where he will find his next drink. Bryce has
a partner Arcadia, part of the National Anti-Demon Agency, in which together
they strive for the extermination of demonic forces in a current day world, on
what seems to be a never-ending quest for redemption. In this title, a new
gameplay mechanic is introduced, in which you, Bryce, will lose and regenerate
limbs in combat all while continuing the demonic battle as a benefit to the
plague that has ailed him for centuries. Along with the single player story,
this title provides online coop and competitive challenges supporting up to
four players to keep you playing after completing the story mode. Enough about
what the game provides, lets see how the title handles with me at the helm.
To start, Neverdead is kind of a double-edged sword; it has humor and gameplay
similar to titles such as No More Heroes and Shadows of the Damned, with its
own unique twists. I was a fan of the fast gameplay and variety of weapons,
while the dialogue and witty banter between Bryce and Arcadia had me laughing
throughout the story. Though there is a large amount of moves and weapons that
I feel I could have taken more advantage of, but after getting accustomed to
some of the more powerful upgradable abilities, the lesser abilities fell by
the wayside. The ability to combust limbs in efforts to destroy demons was a
welcome change to the gameplay found in the genre. The regeneration of lost
limbs kept gameplay frantic and forces the player to use strategy, as you are
more susceptible to injury and weaker, based on what body parts you still have
to work with. The animated cut scenes look great, particularly the demons’
designs are pretty twisted and the heavy metal soundtrack is very fitting to
the experience as a whole.
Like I said, double-edged sword, where one feature excels, another feature
unfortunately feels dated or lacking. Case and point would be dialogue,
graphics, and online coop from my experience. Though the witty banter is funny
at times, the dialogue between Bryce and Arcadia feels bland most of the time,
but I did enjoy the interactions between the two later in the story. The
graphics of the cut scenes were dark and pretty, but the graphics during
gameplay felt unpolished and dated, which can be a game changer for gamers that
rely heavily on appearances, I mean it is pretty important this day in age of
everything HD. Online is a tough one for me as I really enjoyed the few full
matches I was able to find with similarity in gameplay to Gears' Horde mode. But,
finding people online to play with is difficult, as the majority of the time I
attempted to take my experience online after the 8 to 10 hour story mode, my
Xbox was steadily looking for anyone out there.
All in all, I liked Neverdead and felt that it held it's own with similar games
in the genre despite what felt like a lack of polish and dialogue at times. The
strong yet unique gameplay, character designs, and soundtrack had me hooked
from start to finish in just a few sittings. Depending on what your preferences
are when it comes to action titles, this can either be a sleeper hit much like the
first Darkness title was, with it’s out of the box gameplay style and features.
Kudos to Konami for thinking outside the box and taking a risk on new gameplay
features, while not relying on the tried and true organic features found in the
genre's similar games.
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