Friday, July 8, 2011

MashButtons review of the button masher, Dynasty Warriors Gundam 3

The next title in the Dynasty Warriors games has hit shelves and this time around you do not get to reenact samurai battles, but instead mecha battles from the Gundam anime and manga series. As a new convert to being a fan of Dynasty Warrior games after years of avoiding them like a dentist appointment, I could not wait to get my hands on the release because A) I like mech battles and B) I like in depth character customization. Dynasty Warriors Gundam 3 hosts a plethora of content which we will list before we get to the review, starting with over fifty characters and seventy Mobile Suits that are all playable and upgradeable, along, with up to four players being able to get together online to play through a number of cooperative missions. So it's time to get into your Mobile Suit and engulf yourself in thirty plus years of the Gundam history in one little disk.
To start with the good, well that is easily the fast action to keep me coming back for more, followed by the customization options and additional characters to make sure you don't stop playing. The graphics of the Mobile Suits are accented with bright colors contrasting your opposition's darker appearance looked great on a HDTV showering my eyes with the crisp anime art style. The action…well, it is a button mashing combo racking time using only a couple of the buttons available, but each mission's completion results with currency, and with currency comes more skills to master and Mobile Suits to develop and once the character's story is completed and stats are maxed out... I immediately started another character's story line. Online? It was a fun and faster way to rack up the monies to upgrade your giant robot and the character behind the wheel, all while trying to sneak in the final blow on enemies your teammates have been working on. That and seeing what support moves your teammates bring to the table when the going gets tough.
The bad, and here comes the big one, the camera. It controls like those seen in other third person action title, but on speed. You nudge the stick and almost immediately having me pulling a 180, followed by not trying to think about my sudden case of motion sickness. Throughout the gameplay, I did notice the repetition in the map layout and that they felt small in comparison to previous Dynasty Warrior games. The maps are not very open and what I mean by that is you have to find a corridor in each section to move on to conquer and increase your stronghold or to defend enemy encroachment, this combined with the camera and focusing on not letting your thrusters overheat, did cause some frustration. The smaller maps also makes the length of missions feel short, playing on medium difficulty, and significantly shorter when playing online. The short missions do, however, make it easier to play more missions and level up at a steady pace, feeling more like an arcade game.
All in all, I really had a blast with my time spent on Dynasty Warriors Gundam 3. Sure the story felt bland, mainly because I am not familiar with the series and I think I may have spent as much time fighting the camera as I did enemies and bosses throughout the single player and multiplayer mode. The thing that had me coming back for more and kept my mind off the nuances, were unlocking more Mobile Suits, upgrading them, then taking them online to kick some serious ass. After playing through my first character’s storyline, the formula had me immediately coming back for more rather than setting the game on my shelf of no return.

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