Showing posts with label nail'd. Show all posts
Showing posts with label nail'd. Show all posts

Tuesday, December 7, 2010

Nail’d | Review


Synopsis: The time has come for the feel good over the top off road racer which is nail’d, to hit consoles and PC’s and it is our duty as always to play the hell out of it and see how it stacks up. The have done a number of races, both online and off, with Deep Silver's new racer, so let’s get down to the brass tacks. The game is based on it’s over the top speed and tracks, while providing depth with the ability to choose from motorcycles or ATV’s, both being fully customizable. Boosting has been brought into the equation to give you the edge on racers, earned by landing huge death defying jumps, landing on opponents, and making your way through fiery gates. The break neck action is accompanied by a rock, punk, and metal soundtrack fitting to the blur of dominating roller coaster like tracks.

Praise: I’m hooked! I do not think I have had this much fun with an off road racer since the MX vs ATV series, but with speeds that make DiRT 2 look slow, how could it be anything but fun. This is not a racer to be taken seriously but a racer that makes the player sit on the edge of their seat trying to nail unfathomable jumps, with the flair of an SSX title on wheels. One of the biggest features that I feel makes this title forgiving is the ability to steer in midair, though not realistic, the formula works wonderfully. The tracks are massive and beautiful looking with a number of routes taking many plays to master and find gates to keep your boost gauge at max. Whether your preference is two or four wheels, racers can choose their vehicle of mass destruction and customize it as they see fit. There are a large number of events on over a handful of tracks to keep players coming back for more.

Gripes: Though not without faults, it does only have a few that didn’t affect the gameplay for me. The first being that you are unable to pull off tricks, which seems like it would be a good fit for the amount of time spent flying. Licensed vehicles would have also made this game stand out a little bit more, but for the price it isn’t a huge complaint. My biggest issue with this title is probably the small online community as I have not successfully located a server when quick match is selected, however, if I create an online match, it does not take long to locate other people to play against. Other than that, those were the only issues I could find while playing.

Overall, nail’d is my go to guilty pleasure of the year, as there is a good amount of replay value, fast and fun gameplay, and free DLC out of the box, adding to everything racers have to take advantage of. If you are looking for a realistic racer, this is not for you, but if you are in the market for an over the top racer and tracks that leave you breathless at times, I highly suggest this title. For those on the fence, the price starts at $49.99 new to prevent sticker shock. See you all online!

Mashbuttons.com gives Nail’d 2 a 9 out of 10.

Nail’d is available now for the Xbox 360, PlayStation 3, and PC.

Wednesday, November 10, 2010

Get Nail'd and get free DLC token


That is right, this just in from those wild and crazy peeps over at SouthPeak,if you purchase a new copy of Nail'd in the states, you will also receive a token for a free content pack. What is in the content pack you say? Well, you can expect to find four new tracks, vehicle paint jobs, parts for both mikes and ATV's, and rider suits. Also, you will see a new tournament called the Bomb Cup that will have five new campaign events.

Wednesday, October 6, 2010

Nail'd trailer is available to fulfill your off road fetishes

SouthPeak Games has released a new trailer for their extreme off road title to be expected at the end of November. Nail'd is more of an arcade racing experience, think along the lines of San Francisco Rush meets MX vs Atv. Enjoy the trailer and mark your calendars for November 30th.

Tuesday, June 29, 2010

Last and certainly not least from E3 is Southpeak Games

Texas based Southpeak Games allowed us over to see them at E3 to show off a little of what they have to bring to the table in the new future and it was fun! Three words, I got nail’d! I will explain shortly, but what they did give us was time with their upcoming off road racer, Nail’d and their upcoming sequel to the massively huge RPG, Two Worlds II. Aside from their patience of having to deal with me after three NOS energy drinks and being in awe from just entering E3 for the first time in ten years, they handed me the controller and let me loose.

As stated above, the first game I got to play was Nail’d, and from having a past with years of ATV riding and my love of racers, I was ready and didn’t need much of an explanation. This title is not your realistic racer with lots of stunts, but more of an extreme over the top racer, focusing on landing huge jumps and avoiding environmental obstacles to gain boost to work your way to the front of the pack. Yes, the developer gave me an ample looking racer which I blame most of my crashes on, but the real fun was hitting massive jumps and the new feature to me, which was the ability to steer in mid air. Along with the fast gameplay, large tracks, and larger jumps, I was ready for more, but they took away my controller and sat me in front of Two Worlds II.

Now I never played the original Two Worlds title, so I had one of the developer’s actually play it for me switching between classes, skills, and environments while explaining changes made between the original and the sequel. We starting in a dungeon to show off how detailed the environments can be and the improvement of collision detection from walking through puddles, rattling hanging chains, and attacking encountered enemies, and it was pretty damn smooth. After the environments and graphics, comes the character development and here is where I am happy I didn’t get to try my hand at this because the number of options are limitless between the three classes as you have the option to customize your abilities, weapons, and armor at any point during gameplay. Here is where I fell in love, with the game of course, you can reassign you ability points towards different attributes at any time to change your character’s strong suits to help take down the harder to defeat fiends.