Thursday, August 18, 2011

Fruit Ninja Kinect | Review

Chances are you've played some iteration of the incredibly addictive game, Fruit Ninja.  First appearing on iOS devices, developer Halfbrick studios has taken the very "touch-sensitive" experience, and re-tooled it (naturally) for the arm-swinging antics of a Kinect user.

I've sat on my Kinect now for a few months (not literally), waiting for something worth while to come along that will get me to power it up again.  Little did I know it would come in the form of a game that arleady exists and one I already own.  I have it for my iPhone, and iPad, I also just got into the beta on Facebook, but the Kinect version, has to be the ultimate version of the game.  Controls are simple, you wave your arms around like a ninja (imagine that) slicing and dicing delicious looking fruit.  This is really the most ripe fruit you can imagine displayed in a bunch of high-def pixels!

The Kinect version has a myriad of gameplay modes to choose, from the original arcade mode (60 seconds to slice as much fruit as you can, while avoiding bombs) to multi-player options that help stretch the quick ADD gameplay with a little longevity.  Sure, playing on a touch device does take a little less effort, but you don't get to bust it out at parties.

Ultimately, it's a console version of a bite-sized app, and I have to give kudos to the developer who can create an addicting game that transcends from one platform to another.  Will it change the way you play games, or is it the best Kinect game of all time?  No, but it sure is alot of fun, and I'm a fun-loving kinda guy.

It's raining. gives Fruit Ninja Kinect an 8 out of 10

1 comment:

  1. Ninja vampire? Very cool concept and reviews
    The work is very versatile, with so many concentrations intermingling
    Ninja Gear