Coming from someone that it not a fan of HD remastering of
previous generation titles, it is time for a game in which I think is a perfect
fit to be polished and reshelved, and that game being Dead Island. One of my
favorite zombie open world survivor games, up there with Left 4 Dead, has been
rebuilt and both Dead Island and Riptide Definitive Collection are available as
a big scary package or individually. However, should you choose to get the
retail collection, you also receive you will also receive Dead Island Retro
Revenge, a 16-bit side scrolling beat em up. Time to see how they hold up as we
head back to Banoi, so who do you Voodoo bitch?
As this is a remake there is no need to go over the
originality that came with Dead Island, so I might as well jump right into how
it looks and plays. What a lot of zombie survival games, there is that lack of
urgency or atmosphere that seems haunting. My favorite part of Dead Island was
how hectic it is. If you do not perform zombie population control, the
difficulty curve gets steep very quickly and if that isn’t bad enough, you need
to constantly keep a pulse on your weapons’ remaining durability. This doesn’t
change in the transition to next gen consoles, the noticeable differences are
in the looks and smoothly it now plays.
In the Definitive Collection, I did not experience slow down
in frame rate regardless to the situation I find myself in. I did find myself
stopping and enjoying the tropical scenery of Banoi littered with the undead as
it just looks so much better. These improvements are made possible by way of a
new photorealistic lighting system, anti aliasing, and improved game models.
The interface has also seen a bit of a change and the Power Fists have been
introduced, a power up that was introduced as an unofficial PC mod.
Last but not least, we have Dead Island Retro Rampage, a side
scrolling, 16-bit, endless running, beat em up. In comparison to the
aforementioned games, Retro Revenge has a more light hearted and simpler
approach, tasking Max with going on a rampage to find his stolen cat. I had a
lot of fun with it as it still had that melee heavy combat and mature content
with a look that takes me back to gaming in the early nineties, without the
slow processing power. To provide that current feel, leaderboards and trophies
kept me coming back for more, while the power ups, super attacks, and combos
kept it fresh.
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