I didn't get the same vibe from the above games, as I do today with the Inferno/GOW showdown. Perhaps it's due to GOW having its third-installment due out to gamers next month, I am not sure.
Full Review following the break
All of this being said, I've decided to review Dante's based on it's own merits, presentation, source material and overall enjoyment (how I believe any game, book, movie should be reviewed). In that regard, you're in for a fairly exciting ride, scooped directly from a 14th-century poem
Dante will travel through Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud and Treachery; all equally fascinating, and scary places to explore in hopes of freeing his love Beatrice from the clutches of Lucifer. Too bad you can't truly explore the circles, as the game is as linear as an equation. That's not to say it's bad, in fact, the execution here by Visceral Games is really good, presentation and graphics are excellent, the controls are solid and very responsive, and gameplay is what you'd expect from the genre, (there's not much newly formed ground here). As you play, you'll collect souls, to level up your Holy or Unholy powers. (Tip: Focus on one or the other, so you gain access to some of the higher skills in either tree). You'll also collect Relics, that once equipped, offer advantages in gameplay, that have up to three levels of increases; using these in different scenarios will prove useful.
Combine plenty of action, with some platforming and puzzle-elements, and you have yourself a rousing game. Most will finish in under 10 hours, though the end hints at sequel or DLC, we're not sure anything's been announced yet. Beating the game enables a "new game" option available which unlocks more difficulties if you're feeling up for it.
Mashbuttons gives Dante's Inferno an 8 out of 10
Dante's Inferno is available now for Xbox 360
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