Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Monday, November 25, 2013

Astro brings forth the next gen headset, the A50 Battlefield Edition

Now it is time for the bad boys, half a year after E3 and one of my favorite accessories from the show is finally available. The highly coveted Astro A50 wireless headset is the product at hand and this next level headset is out right in time for the next gen consoles. I had received the A50 Battlefield 4 Edition, which sports a black and orange look with the Battlefield labeling and should Battlefield not be your flavor, the standard A50's are also available in black and red. Quite possibly the largest difference between these and the previously reviewed A40 is the elimination of the cord and 7.1 Dolby Digital Surround Sound. After spending a week on the PS4, playing the games how they should be, loud, let's see how those trying to sleep through this experience felt about the Astro A50.

I did say that these were being used on the PS4 so fret not as the A50 can be used with both current and next gen consoles. The set up is incredibly simple and wires are kept to a bare minimum. Literally just an optical cable and a USB cable to use, granted to charge another USB cable is required and a cable to connect the headphones to the remote. The sound on the other hand is amazing, regardless to the game, and with three audio presets it is easy to select a mode to your liking whether bass heavy or treble heavy or somewhere in between. The Dolby Digital Surround Sound is superb, particularly when playing multiplayer games like Ghosts as it is easy to hear where shots are coming from and people trying to run up on you from behind. The fit is almost as good as the sound as the A50 is comfortable for long periods of time without squeezing my skull. I did however notice that if I moved my head quickly, they sometimes moved forward or backwards, but for the most part the over ear cups did a solid job of keeping the headset in place. When speaking to other teammates or rivals, they picked up everything I said clearly and I was able to hear others in the lobby with no loss of connection.
The Astro A50 is a superior next gen level headset for both current and next generation gaming. The cutting of the cord is almost as great of a new feature as the clear and detailed 7.1 Dolby Digital Surround Sound. What I found amusing was that the the packaging states built for the XBox 360 and while this may come from the fanboy in me, I found my experience with the headset playing online on the PlayStation much more convenient. Because the A50 is compatible with both of Sony and Microsoft's consoles, these are easily the last headset you will ever need, my only complaint was that with the price tag of $299.99, I wish some sort of case was included for portability.

Friday, October 25, 2013

Check out the Batman Arkham Origins launch trailer, then go pick it up


For anyone living under a rock, the follow up to the Batman Arkham games is upon us with Arkham Origins. Not only do we get another game devoted to the Dark Knight, but Vita owners also have the opportunity to take advantage of a 2.5D platformer, Blackgate, from the same great people that brought us the Metroid Prime games. Unfortunately, this Arkham Origins is only planned to be released on the Xbox 360 and PlayStation 3, but from the looks of the gameplay videos and trailers and the help of the Kombat guru's  at NetherRealm. Check out the launch trailer then make your way to the nearest retail store and kiss your weekend goodbye.

Wednesday, August 14, 2013

MashButtons get colorful for Saints row 4 review

The time has finally come, you know that time in which we get our early copy of Saints Row 4 and the onslaught of people threatening to ban me for playing pirated games come in. In the spirit of of the content in hand, this review is going to be pretty fucking colorful and what better occasion to let the shit fly. The Saints are once again in the shit but this time not as celebrity figures but as the big badass commander in chief, of course still customizable to your liking. Shit gets real in the forth installment as this time their are motherfucking aliens out for Saints blood, as the leader of the Saints you must save the free world from the bastard Zin Empire. These bastards are lead by a real shitbird named Zinyak and he captures the president and cabinet, locking them in a mental prison cellblock where you are equipped with superhero abilities.
Now that I am sleep deprived from playing hours on end doing absolutely nothing that progresses the storyline and just random shit in the fake world of Steelport, I came to terms that this is likely not leaving my Xbox 360 disk tray for a while. The gameplay is smooth and very similar to most other open world games out there, but this bitch slaps games today by satirizing titles we have loved (or hated) from the current and previous generations. The customization is where I had the most fun and you can change just about anything from the weapon appearance, chest and crotch sizes, personal appearance, superpowers, and other shit. There is a fun and off the fucking wall story that really made me feel like I was playing The Naked Gun of open world sandbox games.
The downside, ha what downside, this game is so much fun that...shit, I forgot about those times in which I rage quit doing the tower climbs. A little word to the wise, upgrade your jump ability early as you will rely on on it to climb the alien towers and complete missions. There were a couple times in which I did encounter bugs which caused me to reboot my Xbox, but at the time in which I typed up this review I had been informed that there will be a day one update to address these issues. Lastly, there were times in which I would go into missions not knowing if I was going to get my ass handed to me and had me screaming obscenities, but after 4,5, 10 attempts, it was apparent to level grind and just come back later.
Saints Row 4 is a damn good time, from the over the top story and the satire of other games' stories and play styles had me laughing out loud, looking for easter eggs, and just fucking shit up in ways that only a Saint can appreciate. Like Saints Row of past, there is a lot of side missions and activities to do throughout the world and more often than not, I would be headstrong on missions, find a cluster on a rooftop, look around, and spend the next hour going rooftop to rooftop for more clusters to upgrade my super abilities. I still hear the relation of Saints Row to GTA, sure that may have been how it had been perceived in the sandbox games, but do not go in expecting GTA, expect a game that is open world like a number of games but by no means ever takes itself too serious. Saints Row 4 gets a “fucking A right” from MashButtons, now just need it to be released to get in on some coop action.

Tuesday, July 30, 2013

Disney Infinity Announces Power Discs

 So, maybe it's the Disney fan in me, (I go to Disneyland at least once a month), but I'm super-excited for the upcoming Disney Infinity title coming out in just a few weeks!  I already collected a few extra characters from E3 that I can't wait to drop into the universe.

Today, Disney unveiled a new trailer focusing on the Power Discs feature.  The Power Discs are additional "discs" that you can place on your base station under a character to grant them special abilities in-game.  The idea behind enhancing game-play with powers from other characters/worlds is especially intriguing given the range of Disney/Pixar titles to choose from.

To make things more interesting, the Power Discs will be handled like trading cards.  Sealed in mystery packaging, you never know which discs you will get.  With 3-series currently planned and about 20 discs (and a few "rare" discs) in each set, they're trying to invoke a sense of sharing/trading amongst friends.  In concept, that sounds cool, but since I don't have any friends at my age, and I wouldn't let my 4 year old son give away his stuff, I will end up just buying them all.

Sunday, July 28, 2013

Razer's Atrox: The last fightstick I will ever use

Next up we have the fighting fan’s dream in which I had the pleasure of getting my hands on at E3 but not hooked up to a console to see how well it plays. I am talking about Razer’s latest fightstick, named the Atrox and this Xbox 360 fighting accessory was obviously made by a large fighting fan. The arcade fightstick is the luxury accessory for fighting and many arcade games as the Atrox comes packed with components hand picked by the professionals and built to allow modifications to the top panel, 10 Sanwa Denshi buttons and joystick, all accessed by a push of a button. After getting some time with numerous fighting games on the Xbox 360 and some of the HD remake XBLA titles, it is time to break down the Atrox and see how this bad boy held up to the beat down.
Razer's Artox is one seriously badass piece of equipment for the fighting enthusiast, from the build to the parts and topped with the customization abilities, quality was not compromised. There is a solid weight to the fightstick and a seriously effective non slip bottom for use on lap or table top. The moving parts is what makes this my favorite fightstick because the joystick has a nice recoil and click while the buttons have a light resistance without the click when pressed to know for sure that the command was recognized. In terms of customization you can design the top from a free downloadable template,  egg or ball shaped joystick tops, and rearrange buttons or upgrade easily from the flip up top. The Atrox is wired, so of course my first question was how much cable, and stored away, so, under the hood  stored a 13 foot USB cable.
On the downside, there were a couple of things I felt needed improvement and the first has to do with  the shock on the lid to open and close smoothly. It is only on one side, so you have to be a bit careful with the lid, if not paying attention closing it seems rather easy to do some damage to the top cover or hinge. The other item in which I had hoped so dearly for would be the capability to play on either console. Most of my fighting library is on the PS3 because I despise the Xbox controller for fighters, but after this experience I wanted to toss the controller and ultimately having to get Injustice and MVC3 on the Xbox 360.
The Atrox is the one and only fightstick for me, after using a couple wireless fightsticks in the past. Sure, it may not be wireless but with how fast the current fighting titles are, you do not want a delayed response when playing online and 13 feet was more than long enough for my use. The customization was a big part of my praise with the ability to place custom artwork on the top panel and then swap out the buttons to match. Here is where some may gasp, the retail price is $199.99, but also be cautious to the fact that this is a tournament grade fightstick designed by the professionals, and may likely be the last fightstick you ever buy.

Wednesday, December 21, 2011

Learn the Origins of Rayman | Review

In what will likely be Mashbuttons final 2011 game review, Ubisoft has sent us one of the final games of this Holiday season.  Enter Rayman: Origins, a "Next-Gen", beautiful piece of platforming art.  I've always maintained that if developers really went back to their roots, and created a side-scroller (a'la Shadow Complex) reminiscent of our early gaming years (at least my generation), it'd be gold.  Could you imagine a TRUE next-gen Mario, with a little less cartoony, but more of the depth found in something like...something like...well; something like Rayman: Origins.



Check out the above image from the 1995 original that debuted on the Sony PlayStation.  The game was cartoony, sure, but it was very colorful, and had a humor that was welcome for the time.  Fast forward about 16 years, 5 games, and a few game-iterations (3D, etc) later, and we've come back to the beginning.  The origin, if you will, and back to the same side-scrolling platforming that so many of us grew up on.



Yeah, now that's what I'm talking about.  Pure hand-drawn animated game-play, with several levels deep, providing more than just the single-planed platforms from the past.  A lot of graphics always strive to look like a Disney movie, or at least the caliber animation, and this game truly has it in spades.



Okay, now that I've gushed over the graphics, (still screens won't do seeing it in action justice, btw) lets talk about the all important part of the game...how does it play?  Like some older games in the genre, you begin in an over-world hub of sorts, and as you progress through each level, you'll unlock new powers/abilities, collect "lums", and overall progress towards rescuing your friends and Electoons.  Initially, you can only jump and attack enemies from stomping on them, but as you break free your friends, you gain new abilities.  Firstly, you'll be able to punch/kick, but pretty soon you'll be able to shrink yourself, run up walls, and glide across long chasms.  Like other current titles, you can do this just by yourself, or bring up to 3 others for some 4-play co-op drop-in/drop-out gameplay.  It's really quite awesome.  As you progress through the levels, you'll collect the obligatory item, in this case, "lums" and after you collect so many, you'll free Electoons.  Really, just a carrot to keep you going.  There are time-trial modes as well once you beat a level, wherein you can go back and try for more lums and a faster time and unlock more and more. 



Story is typical fare for the aforementioned progress, everyone's just out minding their business when an unspeakable evil imprisons your friends and the Electoons.  This unspeakable evil so happens to be an old woman who just doesn't like the rhythm of your life.  Again, not much here, but there really doesn't need to be.  There hasn't been a platformer like this since the 16-bit heyday my generation hails from.  Mario purists may disagree, but if you need any other reason to go out and pick up this title, knowing this is the best of the genre in many years, let alone of this year, you owe it to yourself to play Rayman Origins.  It's fun, wacky sense of humor, incredibly beautiful hand-drawn animation and tight controls will have you enjoying each and every new delight waiting around the corner.



Mashbuttons gives Rayman Origins 9 out of 10.  It's available now for PlayStation 3, Xbox 360, Wii, 3DS, and the upcoming PlayStation Vita

Monday, November 14, 2011

Sonic Generations | Review


So our good friends over at SEGA have sent us the latest in the Sonic series by way of one of the coolest packages ever!  Being it's Sonic's 20th Birthday, they pulled out all the stops; this is SEGA's Mario, after all.  Coming in a large shoe-box type package, therein lies a copy of the new game.  Also, some really cool collectibles in the form of a blue 3D ViewMaster (you know the one from your childhood that you could view stereoscopic images with), a 20th Anniversary pin, a seperately boxed Gold Ring, numbered for authenticity as well, and lastly a dvd and history/art book.  Quite the presentation I must say.  But since this isn't an unboxing, but rather a review of the aforementioned title, lets get right down to it.

Old School

New School


I remember, back with the launch of the Dreamcast, (9/9/99) the new 3D Sonic Adventure.  This was the first time the franchise had made the transition to a 3D playing field, and though I imagine it difficult, they were able to keep the speed, and the frantic sense of "I'm going so fast, I'm almost out of control, but not" feeling that is synonymous with the series.  Sonic Adventure was a day-1 purchase for me, and we played the heck out of it.  Fast forward 11 years (and what seems like 20 titles) later and we're greeted with a new entry which tries to mix up the best of the 2D with the best of the 3D.

Read the rest of our review after the break

Monday, November 7, 2011

GoldenEye 007: Reloaded | Review



Some may believe that it's blasphemous to update historical properties with new actors likeness, in a sense that it tarnishes the original.  See the recent releases of Star Wars on BluRay, wherein George Lucas digitally adds Hayden Christensen to the end of Return of the Jedi.  It's minor, but I can understand the arguments.  In the case of the new "remastered/re-envisioned" GoldenEye 007, some may say that replacing Pierce Brosnan with Daniel Craig ruins the integrity of the original; but I say "nay" - Daniel Craig is a better Bond than Pierce was any day.  Though, GoldenEye was his best, the others lowered the bar pretty dramatically.

Continue reading our full review of GoldenEye 007

Monday, October 31, 2011

Come explore the Disney Universe with me | Review


So I just recently received a review copy of Disney Interactive's latest title, Disney Universe.  If you know anything about me at all, I'm a huge Disney fan/nut.  In fact, my review is only slightly delayed since I just spent the last 4 days in Disneyland.  So yes, my last week was full of Walt's legacy.



But in this forum, I'll only be speaking of the latest platformer, Disney Universe.  This is a wholly new IP that is in the vein of the LEGO franchises, with a great focus on the worlds inhabited by Disney Characters.  In the title, you begin by only having access to the Pirates of the Caribbean (also a game already in LEGO form), and it plays very similar to those titles.  However, the difference is you don't play as characters from, you play as a unique character, who wears caricature versions of Disney Characters.  It's like a non-descript character wearing costumes of Disney Characters.  This is where I bring in the similarities to Little Big Planet.  Though your avatar isn't quite as cute as a Sackboy by itself, the fun combinations of famous Disney staples are fun in their own right to mix and match.  Running around with a Stitch costume, playing through Pirates of the Caribbean scenario's is quite the juxtaposition.

Continue Reading...

Thursday, October 20, 2011

RAGE | Review



Post-Apocalyptic wastelands, Ark's, sprawling open world gameplay following your sudden waking from a long bout of Cryo Sleep; why does this seem so familiar?  Oh, cause in RAGE, the most recent work from famous Austin-based iD developers, you immediately get a sense of deja vu if you've played any of the similar titles in the past two years.  Borderlands, Fallout 3, heck even the recently released Dead Island "feels" the same.  The problem was, i enjoyed those games more than this.

Full Review continues after the break

Wednesday, September 14, 2011

Dead Island | Review


Every now and then, a game comes along that no one really expects much from; usually from a lesser known developer, and publisher, and sort of flies under the radar.  Please direct your attention to Dead Island, a little gem from developer Techland, and published by Deep Silver, just released last week.  You'll actually have a hard time finding a copy, as they're flying off shelves at all retailers, but if you find one, snap it up; for with it, you'll find one hell of a ride.



I played Dead Island at E3 back in June, in a private room with some of the games developers.  At the time, I thought, it had some potential, but I was left with a pretty non-descript taste in my mouth.  Was this because we were dropped into the story unbeknownst of the actual time line with no context?  Or was it the hub-bub of our crazy schedule, and the buzz of the showroom floor (and other titles) that kept me from really enjoying it?  I'll never know...perhaps it was just another 3-4 months of polish the team put in, cause now, I CAN'T STOP playing this game.

Please press on my friends to read the full story

Sunday, September 4, 2011

MashButtons stacks them high in our Bodycount review

So here we go with another review, this time we are checking out a shooter from Codemasters that we enjoyed our time with at E3, by the less than subtle title, Bodycount. In Bodycount, you the player, take on the role of an "asset" tasked with taking care of "targets" on behalf of the mysterious syndicate know only as the "Network". Vague? Yes, but all is revealed shortly after being thrown into an Africa hot zone between two duelling factions. What makes Bodycount stand out in a world full of shooters though, that would have to be the shredable environments, ability to chain kills, and earning power ups to unload air strikes on enemies. That along with the online coop and multiplayer modes. So after playing through the story mode followed up with online play, I think it is time to got down to my time spent with Bodycount.
Visceral is how I would describe my time playing through the story mode of Bodycount. The reason being is that the gameplay is fast and the shredable environments to creatively take whoever needs a good shooting is a strong feature to this shooter which adds an element of creativity in takedowns. I did enjoy the fast run and gun gameplay, as it made for some hectic white knuckle situations. The guns you start with felt a bit nerfed, but you will soon be able to select some beefier artillery along with power ups to make hard to complete situations a kick in the pants to run and gun through. Unlike a lot of other shooters out there, Bodycount is bright with large open maps to determine the strategic approach in which you choose to take towards your next objective. The story unravels through the narrative from an unknown woman which one can assume works for the network, but I felt the audio gold that the developers were trying to get across, and might I add did well, was how much louder the gunfire and the explosions were in comparison to anything else making this a title to truly enjoy at high volumes.
Melee is the first thing that comes to mind when I think about the things that I disliked in my playthrough. Unfortunately, there are some more things that also come to mind when I start thinking about it. The story mode was rather short, taking just under six hours to play through on easy mode, don't judge me. Back to what I was talking about before I got sidetracked, melee, my shooter play style is to move fast and fight within close quarters, which means significant use of the melee attack. It is still an effective move in close quarter situations, but the hit detection is not very forgiving, as the enemy needs to be right in front of you and not off to the side at all. Lastly, for me and my time spent with Bodycount, was getting into online matches. It wasn't that nobody was on, because once I got into a decent lobby it played , as well as the single player mode, but some of the time it was almost like my system froze while connecting and wasn't able to ready up, but aside from those issues, that was all that came to mind.
Throughout my time spent with Bodycount, I did have fun. It did take some time to unlock those weapons that work really well when shredding buildings to take down anyone standing between you and your objective. The story progression went smoothly and the arcade gameplay is something that does help with the replay value of this game, but due to a very competitive release date and limited amount of content, I do not see being the online community being around long without additional DLC.


Mashbuttons.com gives Bodycount a 7 out of 10. Bodycount is available now for the Xbox 360 and PlayStation 3.


Tuesday, June 21, 2011

Alice: Madness Returns | Review



Back in the year 2000, when everyone was scared and murmuring about Y2K, there was a gem of a PC title released titled "American McGee's Alice".  A third-person action platformer set in a very twisted version of Wonderland taking place years after Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking Glass.  Fast forward 11 years, when everyone is scared about the Apocalypse, and we finally have a sequel, this time, the name has been simplified.  Alice: Madness Returns.  Clearly, this is an Alice in Wonderland game, but gone is the reference to American McGee.  That's probably a good thing.  Not to discount him in any way, however the average gamer probably has no idea who he is; however it was his studio, Spicy Horse (interestingly enough based in Shanghai) who has brought us the follow-up we're talking about today.



Starting up the title, I'm immediately reminded of the striking visual style that which the game is known.  It's very old-timey Victorian, mixed with a steam-punk-meets Tim Burton style when you actually enter Wonderland.  This isn't the kid-friendly version you'll want to share with your children with.  This is the dark, seedier interpretation of Wonderland, complete with an evil anorexic looking Cheshire Cat, demented evil, and unspeakable madness driving it all.  The game picks up right after the first left off (which you can download and play for free if you purchased a new copy, otherwise, it's just $10 [800MS points] to play the original title, that was only for PC's before), and you've been placed under the care of a psychiatrist at a local orphanage.  Upon one of your daily walks, you encounter a white cat, and not a rabbit, but you, being the traumatized young woman you are, feel it's a good idea to follow this white cat.  This turns out to not be such a good idea...but then we wouldn't have a game to play.



Soon you're thrust back into Wonderland, picking up the familiar Vorpal Blade, and gaining the ability to shrink on command (a handy tool, I might add, and one you'll find yourself using alot to locate hidden key-rooms, and other various secrets).



Gameplay is a mix of third-person action, third-person platforming, and puzzle solving.  In later chapters, there's even a mini-game in which you play a side-scrolling shooter, in which you have to shoot cannons or drop mines to battle under-water sharks and other enemies.  As you progress, you pick up teeth, which act as the in-game currency, allowing you to upgrade your weapons to higher levels.  You begin with the Vorpal Blade, but you'll soon be firing long-range with the Pepper-Grinder, and then others will show such as an umbrella and a toy horse, each having a unique purpose and one that plays out often during the chapters you acquire them.



The mission structure (as it's called) is pretty straight-forward.  You're trying to stop the spread of madness, and in turn you're looking for a train, and to get there, you're interacting with classic characters, the aforementioned Cheshire Cat, the Mad Hatter, the Duchess, and even the Red Queen.  Each chapter has you interacting with a different part of Wonderland, and the environments vary greatly.

Graphics are using the Unreal Engine 3, like most titles this generation, however, it's a little rough around the edges.  There's noticeable pop-in, and texture fill, as the game loads.  We haven't tried installing the game to see if that improves at all.  Though it's hardly a dealbreaker, it does feel a little more first-gen for the Unreal Engine 3, rather than where we should be 6 years into the code.  Don't get me wrong, the graphics are great, there are just a little rough tech edges.



Controls also felt, at least to me, and at first, a little rough.  They're not as smooth as we've all become accustomed to over the years, however, after about 30 minutes or playing, it all felt natural, like your hand muscles just come crawling back to the good old days.

Audio is pretty nice, with a great soundtrack, overall decent voice work, and ambient environmental effects that really draw you into the madness.

Mashbuttons.com gives Alice Madness Returns a 7.5 out of 10.  The game is actually pretty awesome, and has with it, great style, and a unique re-telling/interpretation of the familiar Alice formula.  Minor tech/graphics issue really bar this title from being over an 8.0, however the inclusion of the original as a downloadable option is a real treat. 

Alice: Madness Returns is now available for Xbox 360, PlayStation 3, and PC

Wednesday, June 15, 2011

Shadows of the Damned Trailer



This game looks a bit freaky, but hell it is a game from Suda 51 and the Resident Evil guru Shinji Mikami and if that doesn't interest you, I don't know what possibly can.  EA released another trailer, this time showcasing a boss-battle with a feathery no-name.  The video has some choice language and is of the mature variety, and unfortunately we don't have an age-gate video player yet (something we need to change!), so I'd love to point you in a direction, let me be your Shadows of the Damned compass!

http://www.ea.com/shadows-of-the-damned/videos/birdboss

Then come back sometime next week when we get our hands on the title, that's due out Tuesday, June 21st.

X-Men Destiny Trailer | E3 2011



So another game (besides the Raiding of Tombs) came out of left-field for me at this year's E3 and that was a new Activision title X-Men Destiny for Xbox 360 and PlayStation 3 due out this fall.  Again, another "behind-the-scenes" look with Activision garnered us about 30 minutes with the team showing us their latest creation.

Knowing nothing about the game, it appears you play as a "unique" mutant, not one from X-Men canon, but one that you will "personalize" as you play and interact with all in the universe as you make your way towards deciding which mutants to side with.

The team showed off some playable levels and how the choices you make will affect the branching storylines depending on which side you choose.  This one also looks really good.  It was after the end of the demo, that I realized that Denis Dyack was in the back of the room, and I realized this was being developed by Silicon Knights.  I have faith this one actually has some legs (unlike Too Human which suffered from legacy issues, and frame rates, etc).  SK really has a pretty decent track record for games, most forget they were responsible for the great Legacy of Kain series, and even Eternal Darkness on the Nintendo GameCube.  I'm definitely looking forward to this one.

Check out the launch trailer below.

Tuesday, June 14, 2011

SEGA releases live-action trailer for Rise of Nightmares | Kinect (updated)



SEGA has released a new trailer for their upcoming Kinect-Only horror title Rise of Nightmares due out later this year.  Since it's a live-action, there's no real in-game images here, but they're really trying to sell the creep-factor.  We had a chance to check out the title on the show floor (via that nifty VIP pass above), and it's difficult to say how the end result will play out, but heck, they're taking some chances, and we like chance-taking folks!

See the video below!

Bethesda Announces Elder Scrolls IV: Oblivion Anniversary Pack | Re-release

This is the box art from the last Collectors Edition, not the super awesome 5th Anniversary Limited Edition.
As if Bethesda doesn't already have enough going on, (they had a pretty impressive booth in the West hall of this year's E3), they're coming up on the 5th Anniversary of their last Elder Scrolls title, Oblivion.  So to get you all hot and bothered on the incredibly looking Skyrim, you can go back to Tamriel and all of their expansion packs starting July 12th.

For a SRP of just $29.99, this is HUGE with a literal WORLD of content and all of the expansion packs including;
  • Knights of the Nine
  • Shivering Isles
This is all wrapped up in a nice collector's steelbook embossed with Daedric symbols, a behind-the-scenes "making of" documentary, and a full-color map of Cyrodiil and The Shivering Isles.  Lastly, it includes a $10 off coupon for the upcoming Skyrim and strategy guide.  This is truly a collectors piece, it would be awesome if they made these limited edition, and numbered for the true collector, but we're unsure of any "limited" quantities here.  We'll post images as soon as we get some from Bethesda, and look forward to sharing with you!

For fun - we've also posted the original launch trailer for Oblivion after the break, to get your warm and fuzzies all, well, warm and fuzzy.  Nostalgia is awesome!

Monday, June 13, 2011

360 degree tour of the Disney E3 Booth | E3 2011

Phineas and Ferb in Across the 2nd Dimension

One of my favorite booths of E3 was the large and in-charge Disney booth.  This year, they truly commanded some massive square-footage!  Complete with a coffee bar, all the latest titles from Disney (and the list is as big as it ever has been), and even Disney sketch artists on hand to whip up your favorite character for your E3 souvenir.

Coffee Bar and Swank Lounge


Disney Sketch artists whipping up a hand-made sketch of choice for Disney fans

So in the interest of showing you all what's what, I took a quick 60 second 360 degree shot of the booth from atop their second floor.  Check it out.  Oh, and we'll have more posts with our impressions of all their games.



Find even more pics after the break