Thursday, September 30, 2010

Dead Rising 2 | Review


Synopsis: The zombie apocalypse has arrived thanks to Capcom with the release of Dead Rising 2, which places you in the shoes of the hero, Chuck Greene, who is tasked with getting his daughter her daily dose of Zombrex, clearing his name, and saving civilians all while killing hordes of zombies with anything and everything he can get his hands on. Dead Rising 2 takes place in Fortune City several years after the invasion of Willamette, in a modern day Vegas with lights, showgirls, gambling, and loads of shops for additional weapons, clothes, and cash. There is also an onslaught of new features to the sequel consisting of a new character and the removal of the camera, such as thousands of zombies, more in game objects, combining objects to make new weapons, online coop, and the four player “Terror is Reality” matches for piles of cash.

Praise: I honestly tried really hard to like the first Dead Rising title but unfortunately the whole camera part of the game took too much away from the zombie slaying, so when I heard they were doing away with the photography element, I was sold. The amount of weapons and clothing to equip during gameplay is practically limitless while proving to be very necessary with the addition of all the zombies throughout the maps. The weapon combination is also a wonderful addition as combined weapons earn you extra prestige points to help with leveling up and learning new abilities. The new coop feature helps with missions and makes it easier to spend more time exploring shops, searching for new items to combine, and of course gambling. Lastly, Terror is Reality, I don’t know what to say, it is a handful of simplistic mini games you play online with three other players and…well it is a lot of fun with a big payoff of prize money to use in the story mode.

Gripes: While there is a lot of praise about my time spent with this title, there is one very large issue I have, and no it is not the camera or controls, but a mass amount of load screens. There is almost as many load screens as there are zombies in Fortune City. Anytime I walked through a door, started a cut scene, or left a cut scene, there was a load screen. While the loads screens weren’t long, they just occurred way too often for a game you have to download to the PS3 hard drive. The only other issues I had were minor in comparison, but the collision detection was off at times and while it was humorous to take out zombies that weren’t even in front of me, it seems like there would have been more QA to prevent this. Finally, I have a love hate issue with the timed missions. I understand that it is a part of what makes this game but it can be equally frustrating trying to manage time and determining priorities throughout gameplay.

Overall, there is a LOT of replay value to Dead Rising 2. Whether grinding for cash in TIR, combing weapons to level up, or just trying to kill as many zombies as possible to make it out of Fortune City alive, Dead Rising 2 is something I will go back to for the coop and to complete missions missed during the first playthrough. I just hope that there is a patch in the future to help with the load screens and increase the number weapon combinations to make time spent with this title less frustrating and a much more fun.

Mashbuttons.com gives Dead Rising 2 a 7 out of 10.

Dead Rising 2 is available now for the Xbox 360, PlayStation 3, and PC.

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