Tuesday, October 2, 2012

Resident Evil 6 has the survival but is light on the horror


It is finally time, time to talk about the much-awaited Resident Evil 6 and how my experience was with the title. Capcom provided us with a review copy of their latest blockbuster survival horror franchise and in the sixth entry the outbreak is worldwide the story takes place in North America, Eastern Europe, and China. You will take on the role of Leon Kennedy, Chris Redfield, Jake Muller, and their partners during their respective interwoven campaigns. Also, this time around, you get online gameplay without having to pay additional to unlock it from the disk.  Its time to tell you about my experience with Resident Evil 6 now that it is finally upon us.

The gameplay is very similar to Resident Evil 5 with that you have to manage your inventory wisely to make sure you do not run out of ammo in the middle of the hoard. You must also give yourself a enough space from physical zombie attacks, though movement is still is still very limited while aiming, and not a brand new feature, I still forget I am now able to move and aim at the same time. The graphics look great, and that has always been a big part of my love for the series, since the Resident Evil 4, the zombies and locations have had a unique and cinematic feel you cannot find elsewhere. I was also a bit apprehensive about having 3 campaigns, each with two different playable characters, that they would look and play alike, but the situations are very unique and each character plays different than the other. I cant say much for the online,as it felt a lot like mercenaries in Resident Evil 5, not bad, just the same.

The bad, wait for it, is not the camera, I mean sure it is nauseating at first but once you fish through frustrating menu to adjust both the aim and the camera to be less sensitive, it becomes a lot friendlier of an experience.  Speaking of friendlier experience, what happened to the scares that come from a Resident Evil title, yes I admit that they weren’t really that scary to begin with, but I think each title made me jump with exception to this. That is not to say that the story and gameplay are bad because it isn’t scary, but horror is the staple of the franchise, with  F.E.A.R., Silent Hill, and Fatal Frame being the closest competition in the genre, all being horror titles. The biggest thing I wished had not changed was the single player experience, I liked the story in numbers 4 and 5, but having 3* short campaigns with five missions, it feels more about the online arcade gameplay variety over the one, solid and memorable, dedicated story.
In the end, I liked Resident Evil 6 a lot, as there is more replay value than that of games past with the different character styles, locations, and upgrades. Yes, I was not a fan at first as it was that a lot has changed, quick time events have not, but after playing through, I find myself looking back and wanting to best my score or find everything there is to see, and it is easier to do again in multiple smaller portions. Resident Evil 6, while still looking the same, has lost a part of what made it unique, but the arcade coop experience mostly fills that void. 

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