Showing posts with label XSEED. Show all posts
Showing posts with label XSEED. Show all posts

Monday, September 30, 2013

MashButtons reviews Killer is Dead

It has been a while for two things, a game review and a Suda 51 game, well luckily we are killing two birds with one stone on behalf of the recent console title, Killer is Dead. This recent entry is an action title that features the zany and off the wall style that we have come to expect from Suda 51, KADOKAWA, and GRASSHOPPER. The premise to Killer is Dead is that you take on the role of hitman and gigolo Mondo Zappa, the newest recruit of an elite killer agency, Bryan's Executioner Office, to complete a number of contracts. There have been a number of cult hits from the twisted mind of SUDA51, but this one sports the cell shaded look that fans had previously seen in No More Heroes and Killer 7, so it is high time to see how it compares to the obscure collection.

As I started Killer is Dead, I thought I knew what I was getting into, but like any other Suda 51 games with exception to Sine Mora or Black Knight Sword, the writing still managed to surprise me and make me blush at times. The cell-shading is reminiscent to earlier games and the writing is equally absurd to anyone that has played any of his games. The gameplay is where the real fun is at because the action is fast and rhythmic, the visuals are bright and flashy, and weapon upgrades are available for both your sword and biomechanical arm based on how well you do in gigolo mode. Gigolo mode is a part of the game in which you meet up with different women to give gifts and ogle up and down while your date is distracted until you get the confidence to seal the deal. I was not a big fan of the biomechanical arm as aiming it slows down gameplay greatly and the lack of lock on ability to enemies and switches bring hacking and slashing to a halt.

Killer is Dead was a fun game to play and as a fan of just about all of the Suda 51 games, it was exactly what one has come to expect from him. The story content and gigolo mode were so over the top that it makes you uncomfortable, but not quite to the point of questioning life decisions that got you to this point. Shadows of the Damned and Lollipop Chainsaw are still my favorite, but Killer is Dead was just about as good to me it felt like a more evolved No More Heroes. It did have some nuances that got frustrating at times and that was mainly the aiming and the camera, but the level designs, gigolo mode for upgrades(make sure to have presents on hand), and the boss battles had me engaged from start to finish. Killer is Dead is available now for PlayStation 3 and Xbox 360 for the price of $59.99.

Monday, September 27, 2010

Zircons Y's 7 PSP Review/Love-fest


Believe it or not but I was in high school at the dawn of video games, Being the only family on the block that had "PONG" had its advantages (Especially with the girls). So I have forgotten more about Gaming than many will come to know. Early on, my heart shifted to the adventure games and subsequently the ever beloved "RPG" and yes I have played them all. My first ever exposure to "Y's" (Pronounced "Ease")was way back on my Sexy 1987 Sega Master System. So I am no stranger to "Adol Christin" our Red headed Hero of "Y's". So we fast forward 23 years to the Seventh Installment in the "Y's" Franchise abruptly named (Wait for it) "Y's 7" Wow. So each of the past six games revolves around our hero either washing up on shore or waking up in the land awaiting deliverance from evil by the hands of our hero, his trusty sword, and band of Friends. Evil doers beware!!

I have to say that from the moment you slide your PSP's On Switch you are going to be drawn into a 25-30 hour Action RPG that has some of the most beautiful graphics I have ever seen on a handheld system, period. That being said lets delve a little deeper into the Lush World of "Y's. As Y's Seven begins, Adol and Dogi (Pronounced Dough-gie) are aboard a Ship destined for the land of Altago and once they talk with the King they are tasked with discovering the mysteries that have taken hold of the land and his faithful subjects. Your party consists of three characters, but you only control one Hero at a time. Swapping them with the push of a button since certain enemies can only be destroyed by certain heroes. The combat is swift and fast paced as you roam the country side to advance the story and your experience and character growth.

There is so much to love about this game. From the fast paced combat to the story line. This is truly the one of the best Action "RPG's" around and it just keeps delivering to keep you vested. Playing "Y's" you will have to decipher the main boss’ patterns to succeed. (True RPG Brilliance… Delicious). To tell you much more would rob you of the experience of this fantastic title.

Once you finish the adventure you will want more and more to come. The distributor of this excellent title, Xseed, is bringing the other Y's titles to your PSP. Look for the remakes of Y's Books 1 & 2 and Wanderers of Y's later this year and into next. 2010 has been the year of the RPG on the PSP, first we saw the remake of Lunar: Silver star Story, The Chronicles of Mimana, Hexys Force,The Crimson Gem Saga, and now Y's 7; in a word these are all simply "FANTASTIC". Seek them out for your collection
before they are gone.

Till Next Time Grind Mashers...Zircon has left the Blog.
_Z_...Out... (So Cliche).

Thursday, April 1, 2010

Samurai Showdown Sen | Review


Synopsis: Fan of fighting titles and tired of being stuck playing the few decent ones that are aged and need something fresh? Well XSEED sent us a review copy of Samurai Showdown Sen, the most recent fighting title to hit the Xbox 360. Sen, the eleventh title in the series brings back thirteen familiar favorites from the previous Samurai Showdown titles along with bringing in eleven newcomers to the latest iteration of the series to the Xbox 360. To celebrate the 17th anniversary of the franchise which focused on weapons based one on one fighting; SNK Playmore has made Sen, their most brutal entry to date with high resolution 3D visuals. Online matches are also available with a worldwide online ranking system to keep replay value high after mastering your character of choice.

Praise: With all the fighting titles that have come out in the past year it really comes down to personal preference. Samurai Showdown Sen offers a lot of everything from the weapon based combat seen in Soul Caliber, brutal moves similar to mortal combat, while still holding true to the style and moves of the original Samurai Showdown titles I grew up on. The graphical refresh is a nice improvement with the 3D visuals of the character and the detailed historic looking environments. I had started playing with the arcade fight stick, but feel that with the controls of this title and layout of buttons, it was actually easier to play with the Xbox controller, which is better for those without the fight stick. The impressive roster has something for every type of fighter from speed to power to skilled and the brutal finishes were nice without being too over the top.

Gripes: I had a couple issues with the game on my number of playthroughs with multiple characters and the first thing would be the speed of gameplay, it seems to be slower than most of the other recent titles out there. The difficulty is on par with other similar titles until you reach the first of the two bosses, Draco, which wields a shotgun, and if he starts spraying you with lead, the match is over. Lastly is the online play, while I tend to play single player to unlock hidden character and to polish my mad skills, but fighters are meant to be played online and the community for the title seems to be a little weak at first, so finding a match was rather difficult at times.

Overall, Samurai Showdown Sen is a solid fighter which will have fans of the franchise very happy, but may not reach too many outside of that group. There is a lot of replay value and there would be even more if the online community were larger. With a price tag of $49.99, it is nice to see a new game release cheaper than the normal sixty dollar release date price tag while still offering all the gameplay modes and features seen in other more expensive titles.

Mashbuttons.com gives Samurai Showdown Sen a 7 out of 10.

Samurai Showdown Sen is available now for the Xbox 360.

Wednesday, March 24, 2010

Fragile Dreams | Review


Synopsis: For all you gamers that prefer your gameplay on the Wii, XSEED has provided us with a review copy of Fragile Dreams, the latest adventure title featuring light RPG elements from the team behind Eternal Sonata, available to play now exclusively on the Nintendo Wii. Players take on the role of Seto, the last human being alive in a post apocalyptic world that comes across a mysterious girl who disappears as quickly as she is encountered, you will then search for this mysterious girl, Ren, while also looking for others in the empty cities. While the character starts with a couple tools to get through the story, they will later be able to find and purchase other useful items and upgrade these tools to help seek out others while fighting off ghosts and demons haunting the numerous abandoned cities. Get your flashlights ready to uncover the secret behind our review of Fragile Dreams.

Praise: Yes, there is another Wii title where the main character uses a flashlight to uncover secrets in an abandoned world, while this does sound familiar to my review of Silent Hill: Shattered Memories, this is a very different and equally entertaining title. The controls are fairly simple, you control the main character with the remote and nunchuk, using your flashlight to find clues, and have a designated attack button to help with enemies encountered along the way. The upgrading, finding, and purchasing new tools help keep the action fresh while making your way through the story. Dark environments and storyline make this game truly stand out, providing a different experience from anything seen lately while the creative direction used make this a dark game that you want to play straight through and can easily do over a matter of a few days. While this is very similar to some recent movies, it takes on its own persona while including a main character the player can easily relate to. I really cannot expand on the story aside from the description in the synopsis without giving away any spoilers, but this title focuses on death, without using the more violent pattern seen in similar games and movies, while still providing scary moments you will remember even after completion. The visuals have an anime feel which is a nice change from the grittier looking horror and suspense titles that Fragile Dreams can be compared to and the soundtrack sounds like something straight out of a JRPG game.

Gripes: The story, environment, and main character draw you in from start to finish, but there are a few things that leave emptiness after completion. The games length is short, around ten hours from start to finish for me including completing a few of the optional side quests. Even though ten hours is typical with action games, it goes by really fast, with little replay value after completion. I did say that the story is spectacular, but I was left with a number of questions after completion, which in turn made me more curious as to whether the questions left were intentional or if the explanation was lost in the translation of the title. I know this comes up in a number of my reviews of Wii titles that use the remote to look around, but I have to bring it up again and I apologize in advance but it is hard to get the hang of looking around using the remote without going too far or too fast causing lots of over correction.

Overall, Fragile Dreams is worth a playthrough, and hard to put down after the first thirty minutes. With the story, environment, and overall creepiness, I was happy I got the opportunity to play through this, as I had heard nothing about this title before its release. Though it is a shorter title to complete and will not be getting a second playthrough, making it harder to justify the fifty dollar price tag, it was definitely worth the play through from start to finish.

Mashbuttons.com gives Fragile Dreams an 8.5 out of 10.

Fragile Dreams is available now for the Nintendo Wii.

Tuesday, March 23, 2010

Lunar: Silver Star Harmony Review


Howdee all, XSeed was so kind as to stuff our mail box with a copy of Lunar, Silver Star Harmony on the PSP. Here is my most humble review.

Synopsis: The wonderful tale of Lunar makes its way to the PSP. Harmony is not the first iteration of the Lunar story. The franchise first started on the Sega CD, went onto just about every known video game platform before the time of PS2. It’s a classic Hero coming of age tale where Alex who is on a adventure to be the next Dragonmaster following in the footsteps of his hero, Dragonmaster Dyne. Alex, along with Luna and his flying best friend, Nall, team up with various people along the way to complete the quest to become the next guardian of the goddess Althena.

New Playable Parts...WOHOO

Praise: Lunar: Silver Star Harmony is a great adventure with a great cast of characters. The graphics of the main game have been improved as well as they have added voice over for some of the text. They also added showing the main characters as they are talking with text. This is a new feature that gives you a view of the character and the emotions they are showing during those moments. The original Lunar was famous for likable characters, great character development, and a story that was top notch. The original had animation cut scenes that became the trademark of the Lunar games. Harmony has all of this and more.

The 2-D graphics have been completely revamped as well as they have added a playable Prologue that wasn’t available in previous editions. The musical scores of the game have been improved upon and are really enjoyable. They give you a good feeling as you are playing and as the music changes depending on the situation you are in, will completely submerse you in the game play. The witty commentary by Alex’s flying smart talking friend, Nall, gives the game a lot of humor and I found myself waiting to see what he said next. He insults, he begs for fish (his fav food) and just all around hits on the women.
One Eyed monster and plant dog AAAHHH

A feature that you no longer see in RPG is the Auto-Battle option. You can choose to have the computer choose the choice of your characters, or choose a tactic that will either have all attach, defend, or individual AI for the character. You also have an option to make your own tactics, i.e. one defends, one attack, and one uses AI. This is a great feature that I miss in the RPG games of today. When you are battling a bunch of low level characters, just choose all attack and let it go to work. This will save you time and energy of assigning actions to characters on low level enemies.

Complaints: With new graphics, voice over, and stylish drawing type graphics, comes the load times. Each time you change the current scene you are on, i.e. going into a building, going to a new section of town, gives you a lengthy 5-6 second load time and a drawn fade out and fades in type scene. This might sound petty, but when the towns are only two or three screens big, and you can go into damn near every house, this load time really adds up.
Flying smarty Nall, but don't call him a cat

Another thing that annoyed me, but this is coming from a fan of the original, is they changed the songs at the beginning of the game and a scene on a boat with Luna singing. Believe it or not, these were some of my favorite songs when I was a kid and I was really looking forward to hearing them again, but alas, they were not there. The songs were changed to fit a more, romantic feel of the game. I also felt they could have redid the animation scenes, with changing the songs, they kept the mouth moving to the dialogue of the old songs, giving it a kind of dubbed Japanese kung fu flick.

The voice over is very inconsistent. It goes from good one scene to bleeding from the ears in another. I feel these little issues keep Harmony from being the end all Lunar game. It really will not draw too much away from the game, but for original fans such as myself, it can be really annoying.

Overall: Lunar: Silver Star Harmony is a great game with new features. The story line, though cliché by today’s standards, is still a great tale of Alex and his friends. For anyone that has not played a Lunar game, I would suggest starting here if you have a PSP. Xseed did a fantastic job on everything with a few minor issues that do not draw too much away from the game.

Mashbuttons gives Lunar: Silver Star Harmony a 8 of 10

Tuesday, February 23, 2010

Ragnarok DS | Review


Synopsis: The folks over at XSEED wanted to make sure I was nice and busy over the weekend; luckily the title they sent us to review was Ragnarok DS, so I was able to take it with me. Ragnarok DS is based on the MMO title Ragnarok Online and boasts the same gameplay and customization to those who need their fix on the go. You take on the role of Ales, who is looking to make name for himself as an adventurer and eventually starting his own guild. On this path, you encounter dungeons, monsters, heroines in distress, and other party members who help your young adventurer on his unpredictable path. Ragnarok DS introduces a Flexible Character Development System, which allows the player to earn both status and skill points with each level increase to customize character attributes along with skills acquired through the numerous job classes. Weapons and armor are fully customizable and upgradeable by a blacksmith and or effect cards acquired from fallen enemies. Wireless multiplayer is also available via DS Wireless Play or Nintendo Wi-Fi Connection, allowing you to team up with two other players to take on the 50 floors of the Tower of Mirages.

Praise: Ragnarok has all the features that you would see in what seems to be a saturated RPG genre for the Nintendo DS. So what sets it apart? Well, there are a number of things through the ten plus hours put in so far, that made me feel that this game was less about constant grinding but more about making your character the baddest in the land. First off, the characters have a lot of personality and aren’t the generic NPC’s seen in similar titles and you are able to adjust their passive actions as needed throughout gameplay. Leveling and grinding is not too tedious as leveling up happens at a good steady rate, without having to grind for hours just to go up a level. Various job classes allow you to make your own unique character, focusing on the skills that suit your play style without the difficulty of trying to figure out new skills and compatible equipment. As far as story goes, it is not the best I have encountered but is solid enough to proceed through and see the ultimate fate of your party. While the story is pretty linear, there are a number of side quests to take on should you want to help those in need and level up without the tedious grinding, this also provides you with effect cards to customize weapons which you WILL spend quite a bit of time doing trying to optimize your party’s full potential.

Gripes: Like most RPG titles or any other game for that matter, there are things that take away from the gameplay and this is no exception. The opening dialogue/tutorial for Ragnarok DS is long and slow, taking about an hour to completely get through, but once you get past the first hour, your patience will be rewarded with all the RPG goodness you originally purchased this title for. The actions are controlled strictly by the stylus, with slashing, circling, and taping enemies to attack and unleash spells. Some may prefer this type of gameplay, but it would start to get uncomfortable holding the DS after extended amounts of play time. Lastly, trying to find where I needed to go to complete missions, and trying to go off of the descriptions, such as head west, really wasn’t helpful, but I would eventually find my destination.

Overall, Ragnarok DS is a deep action RPG which does provide a lot of missions, side missions, and character customization to any fan of the genre. I have not played Ragnarok Online for the PC, so unfortunately I cannot compare it to the original, but after playing this version of Ragnarok, it is easy to see how it has over three million users in the United States alone.

Mashbuttons.com gives Ragnarok DS 7.5 out of 10.

Ragnarok DS is available now for the Nintendo DS.

Thursday, February 4, 2010

Ragnarok Goes Gold And Provides Gameplay Trailer As Proof

XSEED games recently announced that their upcoming title Ragnarok DS has gone gold and quickly followed up the announcement with a gameplay trailer. I am all for RPG'ing on the go, but because I have not played Ragnarok Online on the PC, I am reserving judgement until release day. Being that the PC version is enjoyed by over three million US gamers, the DS portable version, which includes multiplayer through Wi-Fi, and judging XSEED's RPG fan base, it should be a hit.

Friday, January 15, 2010

Sky Crawlers: Innocent Aces | Review


Synopsis: In hopes of getting to my recently purchased titles that I have not even had a chance to play, XSEED decided to foil those plans and send me a review copy of their latest action flight simulator, Sky Crawlers: Innocent Aces. Project Aces, the team behind the Ace Combat series is the development team behind this flight simulator exclusive to the Wii. You play as the latest rookie, Lynx, in a world that has finally come to peace, but after living with war for so long, it needs something more. The government’s solution to this peaceful world is to pursue a new round of wars, which are sponsored events between corporations with military trained personnel, and using the battles and media reports to satiate the inhabitants’ instinct to fight.

Praise: The use of the Wii’s motion controls were implemented very well and make the title feel like a real flight simulator. Using the nunchuk/ remote combination, I had tilt the remote up and down for throttle and move the nunchuk left or right to maneuver my plane plane. If you prefer playing games without the motion controls, which I tend to do, you can attach the classic or GameCube controller instead. After completing a handful of missions with each, both are fun and don’t take away from the gameplay. The graphics seen for the planes and large environments are realistic looking and similar to what you would see in other Project Aces titles and the cut scenes are delivered in anime style animations sequences. The ability to choose from numerous planes and upgrades received after completing missions had me going back to see what I get to unlock next and the difficulty curve is painless for the most part starting a little easy and getting more and more difficult with each mission.

Gripes: My biggest issue with this title is the lack of split screen multiplayer dog fighting. Though a second player is able to join in and help you aim the gun reticule to take down enemy planes, it would have been a lot of fun to play split screen and either do coop missions or one on one dog fighting. The other problem I had with this title that took away from the controls, is that you cannot roll the plane completely over, so when you move the nunchuk or joystick left or right the plane tilts and just kind of stops there. Weapon types consists of guns and bombs, I understand this game takes place in the past from the styles of the planes, but it would have been nice to be able to unlock some sort of missile or weapon to lock onto the opponent with and send them to their fiery doom.

Overall, Sky Crawlers: Innocent Aces was fun to play, and shows that motions controls can definitely help the gameplay when it is done correctly, and in the case of this title, it did greatly. Though I am not familiar with the Sky Crawlers animated film, the game’s story has intrigued me enough to queue it up. This title is not terribly long, but I feel it has a decent amount of replay value to hold onto until another good combat flight sim is released and with a price tag of thirty dollars upon release, there is a lot of content for the price.

Mashbuttons.com gives Sky Crawlers: Innocent Aces an 8 out of 10

Sky Crawlers: Innocent Aces is available now on the Nintendo Wii.

Thursday, October 15, 2009

Wizard of Oz: Beyond the Yellow Brick Road | Review


Synopsis: Dorothy and Toto are at it again, but this time in RPG form, taking the classic characters on an adventure to help the ominous wizard continue his reign over Oz and ultimately be sent back home to Kansas. The story begins in the same way as the timeless classic film, with a tornado that consumes our pretty little damsel and her loveable dog, sending them to the faraway Land of Oz, where she follows the yellow brick road to team up with the Strawman, Lion, and Tin Man on her journey to the Emerald City. Four witches are trying to take over the fabled land and your task is to help the wizard prevent them from taking over, because if the wizard leaves his castle, he will lose his kingdom to them. This new interpretation the well known story and what happens after the foursome reach the Emerald City is brought to you by Media. Vision, the same team behind the Wild Arms series.

Praise: The new control system is unlike anything previously seen on any other title for the DS and DSi, using a trackball on the touch screen, so that navigation of your character strictly involves the stylus. Movement is based on the direction and speed of interaction with the trackball, and works amazingly well. The turn based combat is easy to learn, while keeping strategy in mind when determining which characters to use against the different types of enemies. Character customization is in place allowing the player to upgrade weapons and clothing to help as they progress through the story and encounter stronger enemies and bosses. The storyline does a great job to keep the player engaged while also providing large amounts of content so one cannot just blow through this title in a few hours. The soundtrack is also something that is not to be missed which is not something I normally do not rave about, but fits well to the gameplay had me remembering tunes from the movie.

Gripes: This title is great for beginners as combat is automated with suggested moves when health gets low, and also determining who each character is to attack. You are able to change your move set, but in most cases, you do not need to. While most will appreciate this type of help, those who want a challenge, will think this assistance takes away from the strategy of completing the game. Beyond the Yellow Brick Road also boasts of innovative graphics superior to previous titles for this console, unfortunately, I was unable to notice a difference from previous high production RPG’s for the DS.

Overall, this trip back to the land of Oz is a strong game that will spend a lot of time in my DS, as I am about ten hours into the game and not even half way to being sent back to Kansas. The new control flows extremely well with no frustration through execution. The characters in which you grew to love in the movie have the same persona and have their own special strengths and weaknesses to ensure they will be in constant rotation, without emphasis and any single character as seen in most RPG’s. Fans of action adventure and role playing genres alike will enjoy picking up this game and not be disappointed in amount of time spent to try and find their way home to Kansas.

Mashbuttons.com gives Wizard of Oz: Beyond the Yellow Brick Road an 8 out of 10

Wizard of Oz: Beyond the Yellow Brick Road is available now on the Nintendo DS and DSi.

Valhalla Knights: Eldar Saga | Review


Synopsis: The third entry to the Valhalla Knights series is here with Eldar Saga. In this Wii exclusive title, the lands of Eldar are being overrun by monsters and it is up to you to confront the hordes of monsters and save this town, known as the origin of chaos. Valhalla Knights is an action RPG and if the first entry from the series to be released on a console system with a revamped graphics engine to allow for real time battles on the field map, which is new to the series, while customization and exploration still hold true to the previous entries. Online coop is also new feature to the series making its debut on Eldar Saga.

Praise: Character customization is a massive feature in this title with options ranging from physical appearance and clothing to weapons, spells, and classes. While the customization is easy to learn it is still very in depth and something you will continue to change through gameplay. The new real time battles are quite easily the best new feature to this title as there are no random battles and no cut scene going into battle. Coop and the hiring of mercenaries make quests easier to complete with less of a chance of death and having to start over with half your gold.

Gripes: Battles are more difficult to get the hang of than the character customization, as you have to be pointed right at the enemy before attacking and if you miss, make sure you point your hero at the enemy before hitting the attack button again, because if you try pointing your character in a different direction while pressing any of the attacks, you will still be pointed in your original direction. The visuals are dark with shades of brown, and though it makes the game more eerie, it can be hard to make out the enemies from the environment.

Overall, the Valhalla Knights series is a solid role playing series, and moving it to the Wii with Eldar Saga was a good move when there is a lack of good role playing games for the console. Fans of the series and genre both should really enjoy this title as it provides a number of character classes and races to master. Though it does take a couple hours to get the hang of quests and battles, if you stick it out, you will not be disappointed.

Mashbuttons.com gives Valhalla Knights: Elder Saga a 6 out of 10.

Valhalla Knights: Elder Saga is available now for the Wii.

Monday, August 3, 2009

Little King’s Story | Review



Synopsis: Little King’s Story is a light hearted game with subtle hints of RPG, life simulation, adventure, and real time strategy. The objective of this title is to gain wealth and expand your kingdom by use of your townsfolk while keeping a favorable reputation and not working them to death. The king’s advisors help guide the player through the game with hints on how to get more followers, uncovers secrets, and reveal side quests to keep the peace. While you spend a lot of time commanding your minions…I mean followers, you are still able to get your hands dirty with boss battles and fighting homicidal Onii.



Praise: From the cartoon look, to the classical soundtrack, and strongly finishing with great gameplay throughout the game, Little King’s Story is an instant hit. The controls use the remote and nunchuk, not my favorite way to play through the game, but the button layout is easy to get a hang of without looking like you are having a seizure trying to play through. Yes, there is no motion controls used in this game. The story is comical, with subtle adult humor that also adds satire to some current day events. Classical pieces make up the soundtrack that will have you humming along, keeping a happy feel to the game as you work your villagers to death or lose them in battle, it’s okay they eventually comeback.



Gripes: There is a long learning curve to the game, as you are walked through the first few events by your loyal advisers for the first hour and a half. But, if you work through the tutorial and put in your time, you are rewarded with being the type of king you always wanted to be. The only issue I have with this game is the camera, while you are able to rotate the camera as needed, the camera control is the d-pad on the remote, which can prove to be a problem when sending soldiers to battle and trying to simultaneously rotate the camera to find the next Onii to kill.



Overall, XSEED did not hold back with the creation of the title by using the creator of Harvest Moon, art director of Final Fantasy XII, and the main programmer of Dragon Quest VIII to create a very well rounded release to add to the Wii’s quickly expanding library. There is a large kingdom to conquer, while providing a number of side missions to complete along the way, keeping you busy for longer than the normal ten hour play though found in most recent games. Little King’s Story is a fun and engrossing game that you can pick up to kill some time and end up losing precious hours you did not know you had to spare.



Mashbuttons.com gives Little King’s Story a 10 out of 10

Little King’s Story is available now on the Nintendo Wii.