Thursday, April 2, 2009

Are you an achievement (trophy) whore?


So you've played through the horrible Doritos "Dash of Destruction", you picked up the Burger King games a few years back, and you even played *gasp* Yaris on the XBLA. What drives a gamer to play these games that in other generations would never get any play time? You wanted the achievement points, and you'll do anything to get them.

Achievements are this generation's "rumble", this generations newest feature. And I believe they're here to stay. Personally, I prefer the way Microsoft handles them on the Xbox, compared to the Trophy system that was shoehorned into the PS3 (I'm sure it will get better). This is, of course cause they popularized them, they laid the groundwork, and require all games to have them, and regulate the total points available. (Retail games get 1,000, but more if there's DLC; and XBLA get 200 points...but you already knew that).

Gamasutra has an fascinating article up that you should check out, with comments from noted developers (Infinity Ward, EA Black Box, and Naughty Dog), who chimed in on their thoughts, and their perspective of how they implement their own achievements, and what makes them great.

If you pay any attention to your Gamerscore, (or Trophy score?) and the little blip that comes over your TV when you earn an achievement makes your heart palpitate, and you pause the game JUST to see what you unlocked, go check it out...you little achievement-whore you!

[Source: Gamasutra]

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