
Okay, so Fallout 3 needs no introduction. If it does, you aren't playing "The Pitt", so we'll just roll right into the review.
In reality, it's a sizeable chunk of more missions, and a branching storyline from the main quest. Unlike "Operation: Anchorage", you play as your character from the game, with the stats, equipment and your own knowledge of the game rules. I would recommend one of two paths if you're thinking of starting off playing the Pitt.



The same is true of The Pitt - while taken as it's own set of missions, set in the legendary city of Pittsburgh (duh) - the missions are fun, even if they are a bit more of the same. But that's not always a bad thing - I just wished I could have gotten some experience points along the way.
Now, for those of you who haven't reached level 20, play this now! The story-heavy missions will ultimately lead you to a decision, on weather to side with Werhner or Ashur. One has "the cure" the other wants you to steal "the cure". I put "the cure" in quotes, because, we'll you'll see
Bottom Line: (8.5 out of 10) You can't fault The Pitt for being a victim of a level cap, so you have to view it for what it is, and what it is, is an incredible extension of an already expansive world. Just adding a few more missions, characters, and locales to an already outstanding game. And at the very least, keep the fans satiated until Broken Steel releases. Good Job Bethesda!
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