Tuesday, April 14, 2009

Fallout 3: The Pitt | Review

So here it is, a scant week or so after release, (latest release) of Bethesda's Wastelandic Opus - Fallout 3: The Pitt. I've come to, and am still mildly walking around in the bowels of the steel giants and the molten metal industrial playground expansion of the game.

Okay, so Fallout 3 needs no introduction. If it does, you aren't playing "The Pitt", so we'll just roll right into the review.

In reality, it's a sizeable chunk of more missions, and a branching storyline from the main quest. Unlike "Operation: Anchorage", you play as your character from the game, with the stats, equipment and your own knowledge of the game rules. I would recommend one of two paths if you're thinking of starting off playing the Pitt.

For those who've already completed the game or are at least, at level 20. If you've reached this level, chances are you've b-lined it for the end, since you can't level-up anymore, you're not getting any further experience points for your quests. If this is you, and it likely is, you should wait until the third piece of DLC (Broken Steel) comes out sometime later in April as it will effectively lift the level cap from 20 to 30, and add more perks. This will give most of you all a reason to play the game again, and discover more areas.

The same is true of The Pitt - while taken as it's own set of missions, set in the legendary city of Pittsburgh (duh) - the missions are fun, even if they are a bit more of the same. But that's not always a bad thing - I just wished I could have gotten some experience points along the way.

Now, for those of you who haven't reached level 20, play this now! The story-heavy missions will ultimately lead you to a decision, on weather to side with Werhner or Ashur. One has "the cure" the other wants you to steal "the cure". I put "the cure" in quotes, because, we'll you'll see

Bottom Line: (8.5 out of 10) You can't fault The Pitt for being a victim of a level cap, so you have to view it for what it is, and what it is, is an incredible extension of an already expansive world. Just adding a few more missions, characters, and locales to an already outstanding game. And at the very least, keep the fans satiated until Broken Steel releases. Good Job Bethesda!

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